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General information |
Course unit name: Game Theory and Applications in Economics
Course unit code: 361868
Academic year: 2025-2026
Coordinator: Mikel Alvarez Mozos
Department: Department of Economic, Financial and Actuarial Mathematics
Credits: 6
Single program: S
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Estimated learning time |
Total number of hours 150 |
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Face-to-face and/or online activities |
60 |
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- Lecture with practical component |
Face-to-face |
30 |
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- Problem-solving class |
Face-to-face |
30 |
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Supervised project |
40 |
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(Continuous assessment activities to be handed in.) |
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Independent learning |
50 |
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Recommendations |
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Students must have completed all of the compulsory subjects taken up to this point in the degree. This subject contributes to the students’ general understanding of some aspects of advanced microeconomics. |
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Competences / Learning outcomes to be gained during study |
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Capacity for learning and responsibility (capacity for analysis and synthesis, to adopt global perspectives and to apply the knowledge acquired/capacity to take decisions and adapt to new situations). |
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To take decisions. This competence involves the following: - To be able to identify the essential aspects of a problem, that is, the agents, the available actions, the information that the agents have, the results and the consequences of the various potential actions. To be able to identify areas of uncertainty, make hypotheses and deduce results. To maintain a critical approach to the results. - To be able to think strategically and accept hypotheses about the behaviour of others, to analyse balances and to know the search techniques and the hypotheses on which these balances are based. - To make effective financial and business decisions: a) to gain knowledge of the basic concepts of economics and business in order to analyse decisions; b) to use suitable quantitative and qualitative tools; c) to identify, frame and resolve problems of varying degrees of complexity. |
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Capacity to understand problems, extract the essential information and produce the appropriate mathematical formulations for their analysis and resolution. |
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Capacity to identify, formulate and solve decision-making problems in organizational settings, using operations research models and integrating the results of statistical analyses where necessary. |
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To develop a critical ability to analyse economic theories and models. This competence involves the following: - To critically analyse and assess the economic behaviour of individuals and the way they make decisions. - To analyse the aggregate behaviour in an economy and its implications. - To empirically compare the suitability of theoretical models for a specific economic area. |
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Understanding of the applications of mathematics in other branches of science and technology. |
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Capacity to conceive, model, analyse, validate and interpret real-life situations and problems, adapting theoretical models to the specific requirements of different areas of application. |
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Learning objectives |
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Referring to knowledge Game theory refers to the study of multi-person decision problems, both those that involve explicit agreement between agents or players (cooperative games), and those that are resolved through individual decisions without the possibility of establishing binding agreements between agents (non-cooperative games). The objective of the course is to acquire basic notions of game theory and of the economic applications derived from it and that motivate it.
Referring to abilities, skills With regard to non-cooperative game theory, students should be able to: |
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Teaching blocks |
1. Static games with complete information
1.1. Introduction: elements of a game and forms of representation
1.2. Two-player games with a finite number of strategies: bimatrix games
1.3. Strategic dominance: the prisoner’s dilemma
1.4. Concept and examples of Nash equilibrium
1.5. Zero-sum games
1.6. Games with three or more players
1.7. Games with n players: the tragedy of commons
1.8. Games with infinite strategies. The existence of the Nash equilibrium
1.9. Equilibrium in mixed strategies in bimatrix games
1.10. Market games: Cournot’s and Bertrand’s duopoly models
2. Dynamic games with complete information
2.1. Representation of an extensive-form game: information sets
2.2. The concept of strategy and strategic representation of a dynamic game
2.3. Subgames. The perfect Nash equilibrium in subgames. Examples
2.4. Dynamic games with complete, perfect information: backward induction
2.5. Market games: Stackelberg’s duopoly
2.6. The iterated prisoner’s dilemma
3. Static games with incomplete information
3.1. Introduction to games with incomplete information
3.2. Decision trees with random moves
3.3. Static Bayesian games: types, conjectures, payments and strategies
3.4. Bayesian Nash equilibrium
3.5. Examples: a prisoner’s dilemma with incomplete information; a simplified auction
3.6. Applications: Cournot’s duopoly with incomplete information; auctions
4. Cooperative games
4.1. Introduction. The characteristic function
4.2. Efficient distributions
4.3. Coalitional rationality: the core
4.4. A single-point solution: the Shapley value
4.5. Application to cost distribution problems: single-source connection games
4.6. Voting games and power indices
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Teaching methods and general organization |
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The learning objectives are achieved through a combination of theory lectures with a practical component and a series of practical activities to be completed throughout the course. Groups large enough are split for problem-solving practical sessions (one two-hour session every two weeks): two lecturers teach the subgroups at the same time in parallel classrooms.
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Official assessment of learning outcomes |
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Continuous assessment
Examination-based assessment Single assessment consists of an examination on the theoretical and practical content of the course, held on the official single assessment date. |
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Reading and study resources |
Check availability in Cercabib
Book
PÉREZ, Joaquin.; JIMENO, José. L.; CERDÀ, Emilio. (2013) : Teoría de juegos. Madrid: Garceta.
| Book providing formal definitions of the concepts covered during the course, in a clear and concise manner. Includes model exercises and solutions. Chapters 1–5. |
GARDNER, Roy. (1996) : Juegos para empresarios y economistas. Barcelona: Antoni Bosch,
| Textbook on game theory applied to economic models. Chapters 1–7 and 11. |
GIBBONS, Robert. (1993) : Un primer curso de teoría de juegos. Barcelona: Antoni Bosch,
| Book on game theory, specific focus on economic models. Chapters 1–3. |
Catāleg UB
Versiķ en línia (1993)
OSBORNE, Martín. J. (2004) : An introduction to game theory. Oxford University Press,
| General reading on the most important topics of game theory. Ample information for the course content, and designed for students in the final year of the degree. Chapters 1–9. |
RAFELS, Carles. [et al.] (1999) : Jocs cooperatius i aplicacions econòmiques. Barcelona: Edicions UB,
| In-depth study of cooperative game models. Chapters 1–3 and 5. |
BINMORE, Ken. (2011) : La teoría de juegos: una breve introducción. 2ª ed. Madrid: Alianza Editorial,
| General reading on game theory. |
SANCHEZ-CUENCA, Ignacio. : (2009) : Teoría de juegos. 2ªa ed. Madrid: CIS,
| Brief clear manual with applications to sociology and political science. |
DIXIT, Avinash.K. ; NALEBUFF, Barry .J. (2010) : El arte de la estrategia. Barcelona: Antoni Bosch,
| General reading on the principal aspects of game theory. |
WATSON, Joel. (2008) : Strategy: an introduction to game theory.. 2ª ed. New York : W.W. Norton & Company,
Mikel Álvarez Mozos, Pedro Calleja Cortés, Josep Maria Izquierdo Aznar, Francisco Javier Martínez De Albéniz Salas, Marina Núñez Oliva. Teoría de juegos. 2022. Editorial UOC