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General information |
Course unit name: Game Theory for Businesses
Course unit code: 363712
Academic year: 2025-2026
Coordinator: Mikel Alvarez Mozos
Department: Department of Economic, Financial and Actuarial Mathematics
Credits: 6
Single program: S
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Estimated learning time |
Total number of hours 150 |
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Face-to-face and/or online activities |
60 |
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- Lecture with practical component |
Face-to-face |
30 |
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- Problem-solving class |
Face-to-face |
30 |
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Supervised project |
40 |
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Independent learning |
50 |
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Recommendations |
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Students must have completed all of the compulsory subjects taken up to this point in the degree. On the other hand, this subject helps students understand competitive and cooperative multiagent decision-making. |
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Competences / Learning outcomes to be gained during study |
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To be able to make financial and business decisions, taking into account the current economic situation. (More specifically: — Capacity to identify the essential elements of a decision-making problem: agents, available actions, information available to the agents, uncertainty factors, as well as the results and consequences of the different potential actions. — Capacity to identify areas of uncertainty, make hypotheses and deduce results. — Capacity to think strategically and accept hypotheses about the behaviour of others, to analyse balances and to know research techniques and the hypotheses on which these balances are based. — Capacity to make effective economic and business decisions: knowledge of the basic concepts of economics and business used to analyse decisions; use of suitable quantitative and qualitative tools; identification, definition and resolution of problems of varying degrees of complexity.) |
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To use basic quantitative methods and instruments to obtain and analyse company information and its socioeconomic environment, in accordance with the characteristics of the available information. |
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CE10. Ability to take planning and organizational decisions in an international business context. |
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CE6. Ability to appraise processes and decision-making in the development of international operations. |
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Learning objectives |
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Referring to knowledge Game theory refers to the study of multi-person decision problems, both those that involve explicit agreement between agents or players (cooperative games), and those that are resolved through individual decisions without the possibility of establishing binding agreements between agents (non-cooperative games). The objective of the course is to impart basic notions of game theory and to introduce the economic applications derived from it and that motivate it.
Referring to abilities, skills With regard to non-cooperative game theory, students will be able to: |
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Teaching blocks |
1. Static games with complete information
1.1. Introduction: elements of a game and forms of representation
1.2. Two-player games with a finite number of strategies: bimatrix games
1.3. Strategic dominance: the prisoner’s dilemma
1.4. Concept and examples of Nash equilibrium
1.5. Zero-sum games
1.6. Games with three or more players
1.7. Games with n players: the tragedy of commons
1.8. Games with infinite strategies; the existence of the Nash equilibrium
1.9. Equilibrium in mixed strategies in bimatrix games
1.10. Market games: Cournot’s and Bertrand’s duopoly models
2. Dynamic games with complete information
2.1. Representation of an extensive-form game: information sets
2.2. The concept of strategy and strategic representation of a dynamic game
2.3. Subgames; the perfect Nash equilibrium in subgames; examples
2.4. Dynamic games with complete, perfect information: backward induction
2.5. Market games: Stackelberg’s duopoly
2.6. The iterated prisoner’s dilemma
3. Static games with incomplete information
3.1. Introduction to games with incomplete information
3.2. Decision trees with random moves
3.3. Static Bayesian games: types, conjectures, payments and strategies
3.4. Bayesian Nash equilibrium
3.5. Examples: a prisoner’s dilemma with incomplete information; a simplified auction
3.6. Applications: Cournot’s duopoly with incomplete information; auctions
4. Cooperative games
4.1. Introduction; the characteristic function
4.2. Efficient distributions
4.3. Coalitional rationality: the core
4.4. A single-point solution: the Shapley value
4.5. Application to cost distribution problems: single-source connection games
4.6. Voting games and power indices
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Teaching methods and general organization |
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The learning objectives are achieved through a combination of theory lectures with a practical component and a series of practical activities to be completed throughout the course. |
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Official assessment of learning outcomes |
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Continuous assessment
Examination-based assessment Single assessment consists of an examination on the theoretical and practical content of the course, held on the official single assessment date. |
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Reading and study resources |
Check availability in Cercabib
Book
BINMORE, Ken G. La Teoría de juegos : una breve introducción. Madrid : Alianza, cop. 2011
| General reading on game theory. |
DIXIT, Avinash K. ; NALEBUF, B.J. El Arte de la estrategia : la teoría de juegos, guía del éxito en sus negocios y en su vida diaria. Barcelona : Antoni Bosch, 2010
| General reading on the principal aspects of game theory. |
GARDNER, Roy. Juegos para empresarios y economistas. Barcelona: Antoni Bosch, 2009
| Textbook on game theory applied to economic models. Chapters 1-7 and 11. |
GIBBONS, Robert. Un primer curso de teoría de juegos. Barcelona: Antoni Bosch, 2003
| Book on game theory, specific focus on economic models. Chapters 1-3. |
OSBORNE, Martín J. An introduction to game theory. New York: Oxford University Press, 2009
| General reading on the most important topics of game theory. It exceeds the contents studied in this course and is useful for last-year students. Chapters 1-9. |
PÉREZ NAVARRO, Joaquín. Teoría de juegos. Madrid: Garceta, 2013
| Book providing formal definitions of the concepts covered during the course, in a clear and concise manner. Includes model exercises and solutions. Chapters 1-5. |
RAFELS i PALLAROLA, Carles. (coord.) Jocs cooperatius i aplicacions econòmiques. Barcelona : Edicions Universitat de Barcelona, 1999
| In-depth study of cooperative game models. Chapters 1-3 and 5. |
SÁNCHEZ-CUENCA RODRIGUEZ, Ignacio. Teoría de juegos. 2a. ed. Madrid: Centro de Investigaciones Sociológicas, 2009.
| Brief clear manual with applications to sociology and political science. |
Mikel Álvarez Mozos, Pedro Calleja Cortés, Josep Maria Izquierdo Aznar, Francisco Javier Martínez De Albéniz Salas, Marina Núñez Oliva. Teoría de juegos. 2022. Editorial UOC
Web page
GAME THEORY.NET : A resource for educators and students of game theory [en línia]. Educators, Students, Professionals and Geeks. Nashville, Tennessee, Estados Unidos . [Consulta: 19 juny 2017]. Disponible a: http://www.gametheory.net/
| Notes, exercises, terminological dictionary, press articles, etc. |