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General information |
Course unit name: Game Theory and Economic Applications
Course unit code: 366764
Academic year: 2025-2026
Coordinator: Mikel Alvarez Mozos
Department: Department of Economic, Financial and Actuarial Mathematics
Credits: 6
Single program: S
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Estimated learning time |
Total number of hours 150 |
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Face-to-face and/or online activities |
60 |
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- Lecture with practical component |
Face-to-face |
30 |
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- Problem-solving class |
Face-to-face |
30 |
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Supervised project |
40 |
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(Continuous assessment activities to be handed in.) |
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Independent learning |
50 |
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Recommendations |
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Students must have completed all of the compulsory subjects taken up to this point in the degree. This subject contributes to the students’ general understanding of some aspects of advanced microeconomics. |
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Competences / Learning outcomes to be gained during study |
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Capacity for learning and responsibility (capacity for analysis and synthesis, to adopt global perspectives and to apply the knowledge acquired/capacity to take decisions and adapt to new situations). |
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Capacity for learning and responsibility (capacity for analysis, synthesis, to adopt global perspectives and to apply knowledge in practice, and capacity to take decisions and adapt to new situations). |
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Capacity to understand problems, extract the essential information and produce the appropriate mathematical formulations for their analysis and resolution. |
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Capacity to identify, formulate and solve decision-making problems in organizational settings, using operations research models and integrating the results of statistical analyses where necessary. |
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Understanding of the applications of mathematics in other branches of science and technology. |
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Capacity to conceive, model, analyse, validate and interpret real-life situations and problems, adapting theoretical models to the specific requirements of different areas of application. |
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Learning objectives |
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Referring to knowledge Game theory refers to the study of multi-person decision problems, both those that involve explicit agreement between agents or players (cooperative games), and those that are resolved through individual decisions without the possibility of establishing binding agreements between agents (non-cooperative games). The objective of the course is to impart basic notions of game theory and to introduce the economic applications derived from it and that motivate it.
Referring to abilities, skills
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Teaching blocks |
1. Simultaneous games with complete information
1.1. Introduction: normal or strategic form of a simultaneous game
1.2. Two-player games with a finite number of strategies: bimatrix games
1.3. Strategic dominance
1.4. The Nash equilibrium
1.6. Zero-sum games
1.7. Games with three or more players: the tragedy of commons
1.8. Games with infinite strategies. The existence of the Nash equilibrium
1.9. Equilibrium in mixed strategies in bimatrix games
1.10. Market games: Cournot and Bertrand duopoly model
2. Sequential games with complete information
2.1. Extensive-form game. Tree diagram and information sets
2.2. The concept of strategy and strategic representation of a sequential game
2.3. Subgame perfect Nash equilibrium
2.4. Backward induction
2.5. Market games: Stackelberg’s duopoly
2.6. The iterated prisoner’s dilemma
3. Games with incomplete information
3.1. Tree diagrams with random nodes
3.2. Elements of a Bayesian game
3.3. Introduction to auction theory
3.4. Sequential games with incomplete information
4. Cooperative games
4.1. Introduction: the characteristic function
4.2. Stables distributions: the core
4.3. Fair distributions: the Shapley value
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Teaching methods and general organization |
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The learning objectives are achieved through a combination of theory lectures with a practical component and a series of practical activities to be completed throughout the course. Groups large enough are split for problem-solving practical sessions (one two-hour session every two weeks): two lecturers teach the subgroups at the same time in parallel classrooms.
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Official assessment of learning outcomes |
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Continuous assessment
Examination-based assessment Single assessment consists of an examination on the theoretical and practical content of the course, held on the official single assessment date. |
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Reading and study resources |
Check availability in Cercabib
Book
Mikel Álvarez Mozos, Pedro Calleja Cortés, Josep Maria Izquierdo Aznar, Francisco Javier Martínez De Albéniz Salas, Marina Núñez Oliva. Teoría de juegos. 2022. Editorial UOC
PÉREZ, Joaquin.; JIMENO, José. L.; CERDÀ, Emilio. (2013) : Teoría de juegos. Madrid: Garceta.
| Book providing formal definitions of the concepts covered during the course, in a clear and concise manner. Includes model exercises and solutions. Chapters 1–5. |
GIBBONS, Robert. (1993) : Un primer curso de teoría de juegos. Barcelona: Antoni Bosch,
| Book on game theory, specific focus on economic models. Chapters 1–3. |
Catāleg UB
Versiķ en línia (1993)
SANCHEZ-CUENCA, Ignacio. : (2009) : Teoría de juegos. 2ªa ed. Madrid: CIS,
| Brief clear manual with applications to sociology and political science. |
GARDNER, Roy. (1996) : Juegos para empresarios y economistas. Barcelona: Antoni Bosch,
| Textbook on game theory applied to economic models. Chapters 1–7 and 11. |
OSBORNE, Martín. J. (2004) : An introduction to game theory. Oxford University Press,
| General reading on the most important topics of game theory. Ample information for the course content, and designed for students in the final year of the degree. Chapters 1–9. |
RAFELS, Carles. [et al.] (1999) : Jocs cooperatius i aplicacions econòmiques. Barcelona: Edicions UB,
| In-depth study of cooperative game models. Chapters 1–3 and 5. |
WATSON, Joel. (2008) : Strategy: an introduction to game theory.. 2ª ed. New York : W.W. Norton & Company,